Appendix: 2025 Update Highlights

This appendix summarizes the 2024–2025 revisions that tune the book for new hardware cycles, mixed reality workflows, and AI-assisted production. Use it as a roadmap when tracing which chapters picked up new guidance or when planning lesson updates around the revised material.

Chapter 2 – XR Technologies and Form Factors

Chapter 5 – Spatial Interaction Design

  • Summarized Niantic’s 2025 Spatial SDK launch on Quest 3 alongside Meta’s instant-placement, universal keyboard, and colocation upgrades to outline the baseline MR capability set designers can assume.(Niantic Labs 2024b; Lang 2024)
  • Connected the SDK feature list to friction reducers (persistent anchors, shared coordinates, live meshing) so lesson plans can emphasize multi-user and cross-device deployment patterns.(Niantic Labs 2024b; Lang 2024)

Chapter 6 – Applications of XR Technologies

  • Added new scenario tiles that justify “Why XR?” through regulatory (EASA-certified Varjo simulators), industrial (Unreal/Twinmotion/Cesium digital twins), and societal (therapeutic VR in prisons) lenses.(Varjo Technologies 2024a; Epic Games 2024a; Kelley 2024)

Chapter 7 – Reality Capture

Chapter 8 – Artificial Intelligence in XR

Continuing Source Tracking

The raw watchlist for 2024–2025 announcements remains in plans/update-sources-2025.md so editors can keep planning material separate from the curated bibliography.